The Future of the New Media:
The Mobile Generation and
Interpersonal Communication
Ulaş Başar Gezgin
Abstract
With the fastest and cheapest connections and with high rates of
electronics production, a new generation called as ‘the mobile generation’
(m-generation) has been growing up worldwide. This generation doesn’t feel well
when they are off-line. The older generations usually complain about their
behaviors at dinner table and on other occasions. Smart phone is a part of
their dress code; without it they feel somewhat naked. With the identification
of the various features of this generation, a new field of research is
burgeoning. Developmental psychologists and social psychologists as well as
sociologists and communication researchers have been investigating the cohort
characteristics, not only in negative ways, but also in positive ways. The
m-generation is more social than the previous generations as they don’t only
socialize with physically proximate fellows, but distant fellows as well. They
acquire social skills on social media without realizing it. On the other hand,
they are more vulnerable due to their need for social approval and acceptance.
This chapter delineates the m-generation and presents scholarly research on
this socially embedded generation. Recent research is complemented with
anecdotal evidence. The main argument of
the chapter is the following: As there is no way to return to the days
of asocial media and immobility in that sense, researchers and practitioners
including teachers need to find ways to promote positive uses of social media,
rather than totally ignoring it. This necessitates a deeper understanding of
social media and the m-generation; which is being provided by the presentation
of the scholarly findings in this chapter. An in-depth understanding of social
media and the m-generation also requires an elaboration of the relevant models
such as the one offered by an extended version of the uses and gratifications
theory. With such a model, uses of online life and gratifications expected to
be received and actually received by the m-generation can be identified for
positive responses. Furthermore, developmental psychology and age-specific
communication studies are being upgraded, as the new generation is setting the
new norms. Those that are not connected are marginalized. Within this context,
the chapter concludes with recommendations for parents as well as relevant
professionals for promoting positive uses of social media by the m-generation,
keeping an eye on inter-generational and intra-generational digital
divide.
Keywords: New media, interpersonal communication, social media,
mobile generation, and uses and gratifications theory.
1. Introduction
Various terms have been used to denote the younger generations (born after
1980) including “Millennials,” “Generation Y,” the “Net Generation,” the
“Dot-Coms,” the “Echo- Boomers,” the “iGeneration,” the “Me Generation,”
“Generation-D” (digital), and the “Nexters” (Feiertag & Berge, 2008,
p.458); as well as “digital natives”, “homo zappiens”, “instant messaging
generation”, New Millennium Learners etc. (Calvani et al., 2012). These terms
refer to generational differences which needs to be discussed before elaborating
on the new generation.
Rosen (2010) divides the population into 4 categories (Baby Boomers,
Generation Xers, Net-Geners and iGeners) and discovers a consistently positive
trend between generations and time spent daily with media (p.28-29). Among
iGeners, the hours spent for Internet use, offline computer use, e-mail,
IM/Chat, telephone, texting, music and television increases by age, while time
spent for video game playing peaks at 9-12 years and declines afterwards
(p.29).
Worley (2011) states that traditionalists (the generation before Baby
Boomers) are “committed, dedicated,
conforming, obedient to rules and laws, and respectful of authority”; Baby
Boomers (1946-1964) are “individualist,
competitive, self-sufficient and uncomfortable with technology” and they
hold “a strong sense of responsibility
and a strong work ethic”; Generation X (1965-1981) is “self-sufficient, independent, environmentally conscious, and somewhat
comfortable with technology”, they “challenge
authority and question the government”; and finally, Net
generation/millennials (1982-2002) are “technologically
advanced, sheltered/protected, diverse, extremely social, close to parents,
education oriented, self-confident, multitasking, impatient, materialistic, and
self-centered”, they exhibit a “sense
of entitlement” and focus too much on college success (Worley, 2011, 32).
It is claimed that these characteristics are the consequences of the major
events of the period such as “Pearl Harbor, WWII, the Great Depression, the New
Deal” (for traditionalists), “television, assassinations, Civil Rights
Movement, Vietnam War, Watergate” (for Baby Boomers), “high divorce rates,
single parent families, energy crisis, women's rights movement” (for Generation
X), and “terrorist attacks, Monica Lewinsky scandal, Clinton impeachment,
September 11, 2001, school shootings, Iraq/Afghanistan wars” (for Net
generation) etc (Worley, 2011, 32).
Such characterizations assume a mechanistic/behavioristic view of sociology
which speculates that many people that constitute a generation are affected in
the same way. Furthermore, use of such models out of U.S. is problematic, but
this use is very common in various countries including Turkey. Thirdly, these
models usually emerged out of commercial settings rather than scientific
settings. Fourthly, the origin of such discussions in the academia is mostly in
Human Resource studies and related areas, which means that the writers could be
biased to fit social phenomena into the ‘ultimate motives’ of maximizing profit
etc. From this perspective, the employees are divided into generations that
should be approached in different manners to maximize profits. In other words,
these generation discussions are not based on non-commercial, scholarly
interests. Fifthly, these models are based on an outdated notion of mass
communication. Contrary to this notion, media users interpret the events rather
than being exposed to them passively. There is no single meaning celestially
emanating from the screens. Finally, the historical cutting years seem
arbitrary. It resembles the Japanese calendar which starts by new numbering
with the new emperor (e.g. 2013 is Heisei 25 in Japanese calendar which
corresponds to the 25th year of the Emperor Akihito. Sebastian (2007) discusses
‘Heisei generation’ in that sense).
2. Characteristics of the Net/Mobile
Generation
Although the terms Net generation and mobile generation (as well as
iGeneration) are used interchangeably, the former is preceding the latter. Net
generation was born with Internet, while the mobile generation was born with
mobile phones (Rosen, 2010, p.12). Squire & Dikkers (2012) raises an
important question which matches the distinction between these two generations:
“If all the information is already on the
internet, what was different about mobile media devices, over other forms of
digitally mediated instruments?” (p.457). The difference revolves on the
fact that mobile applications are used for ‘filler’ time that are otherwise
wasted by doing nothing else such as waiting for bus, sitting somewhere,
waiting for a line etc. (Squire & Dikkers, 2012, p.457). Teenagers use
smart phones to amplify their selves, interests, social networks and learning
(Squire & Dikkers, 2012, pp.453-458) in a way to match with the notion of
‘body expanders’ as opposed to ‘body containers’ (cf. Kellerman, 2006, p.78).
While half of the applications downloaded to smart phones are games, they
are mostly used for Internet and social networking (e-mails included) followed
by phone/tool use and game play (Squire & Dikkers, 2012, p.452-453). Smart
phone use equips the teenagers with a sense of empowerment (Squire &
Dikkers, 2012, p.453). m-Geners are more confident compared to past generations
as they are more likely voice their opinions (Affleck, 2013, p.11; Rosen,
2010). Despite the early concerns that Internet and mobile technology uses
would isolate the teens, electronic media use and SNS use are associated with
more offline interactions. In other words, social media does not serve as a
substitute of the offline relations; it instead facilitates offline social life
(Jacobsen & Forste, 2011, p.279).
A study that defines ‘Generation N’ as those born after 1980 concludes that
“Generation N employees are often not
as independent as their predecessor generations requiring more structure,
guidance and regular feedback. They prefer working collaboratively, do not
respond well to the lecture, often do not communicate effectively by
traditional standards, require information individually tailored to them, and
require technology that is available to use” (Feiertag & Berge, 2008,
p.457).
This surprising view on “more structure, guidance and regular feedback” is
attributed to the fact that m-Geners are receiving and providing frequent
feedback online. In that sense, m-Geners are associated with instant
gratification and fragmented attention (Affleck, 2013, p.5; Feiertag &
Berge, 2008, p.460). From another perspective, Twenge (2013b) states that the
new generation is “overconfident, have
high expectations, report higher narcissism, is lower in creativity, is less
interested in civic issues, and is less inclined to read long passages of text”,
while believing in “equality regardless
of ethnicity, gender, or sexual orientation” (p.66).
Rosen (2010) derives the typology of iGeneration by the following 13
points:
“(1) introduction to technology,
literally at birth;
(2) constant media diet;
(3) adeptness at multitasking;
(4) fervor for communication
technologies;
(5) love of virtual social worlds and
anything Internet-related;
(6) ability to use technology to
create a vast array of “content”;
(7) unique learning style;
(8) need for constant motivation;
(9) closeness to family;
(10) confidence;
(11) openness to change;
(12) need for collective reflection; and
(13) desire for immediacy” (Rosen, 2010, p.26).
Furthermore, Rosen (2010) lists the following as the common characteristics
of media used by iGeners:
“1. They all afford communication
between people
2. They are mobile
3. They allow 24/7, on-demand access
to family, friends, information, and entertainment.
4. Their popularity has been driven by
young people.” (p.52)
As the iGeners grow, the number of text messages they send and receive
increases and the gap between phone calls and texts widen. It is clear that
iGeners prefer text over phone call. This preference is due to the fact that
texting takes less time, is more flexible, does not stick the ear to phone etc.
(Rosen, 2010, p.56-57).
Rosen (2010) compares multitasking across generations (Net Gen, iGen, Gen X
and Baby Boomers) over typical activities such as ‘playing video games’,
‘reading books and magazines’, ‘talking face to face’, ‘working on the computer
but not online’, ‘watching TV’, ‘e-mailing’, ‘texting’, ‘IMing’, ‘talking on
the telephone’, ‘surfing the web’ and ‘listening to music’ and finds that while
the number of activities multitasked are negatively related with the
generations; some of the activities are easier to be multitasked (e.g.
listening to music, surfing the web, talking on the phone, IMing, texting,
e-mailing, watching TV, and working on the computer but not online) while some
others are more difficult (e.g. playing video games, reading books and
magazines) (p.82).
Although the framework and understanding provided by Rosen (2010) are
laudable and precious, they can be criticized by the fact that the ‘i’ of iGen
is just a brand and not a term to characterize smart phones (e.g. android). In
that sense, the term could very well be ‘smart generation’.
In fact, the iGen and mGen characterizations sometimes ignore digital
divide on social, economic and geographic bases which would make the
generational properties listed less generalizable. However, even if poor kids have
limited chances to connect, they are motivated to connect which makes these
properties more realistic (cf. Rosen, 2010, p.217).
Nevertheless, whether smart phone using cohort of youngsters should be
called as a ‘generation’ is still under discussion despite unwarranted
acceptance of the term and concept by various writers. This cohort is not
homogeneous in their various characteristics (Calvani, 2012, p.805; Junco &
Cotten, 2011). Calvani (2012) shows that the technical skills are not equally distributed
in this cohort, while Junco & Cotten (2011) points out the heterogeneity of
distractibility due to multitasking. In that sense, digital divide is not only
inter-generational, but also intra-generational. In the same vein, Sánchez et
al. (2011) finds that intragenerational variation is so wide that it is
difficult to call this cohort as a ‘generation’: Divided attention is not a
characterizing property or the priority of image over word that is associated
with the decline in reading skills. It should be emphasized that Calvani
(2012)’s study was based on Italian participants and Sanchez et al. (2011)’s
study was on Chilean teens. There may be cultural differences which are totally
ignored in generational characterizations.
3. The Young Generation and Education
According to Rosen (2010), schools are designed in a way that would
maximize learning for the generation of parents and teachers. That is why
m-generation (i-generation) doesn’t like school. But that doesn’t mean that
they don’t like school. They learn but in a different way. The new generation
is active on social networks and are able to perform many tasks (multitasking)
at the same time (Rosen, 2010, p.2-4). In that sense, mobile learning and
mobile virtual learning environments are more appropriate for the new
generation.
Rosen (2010) associates mobile learning with 5 concepts:
“1. Information is available anywhere
there is Internet access.
2. Information is available anytime.
3. Information is available through
devices that are becoming commonplace and will soon be affordable to most
people.
4. Information can be “pushed” from
the environment to the student and “pulled” by the student from the
environment.
5. The learning environment is fluid
and adapts as the learner learns” (p.61-62).
Rosen (2010) makes a distinction between mobile learning and mobile virtual
learning environments considering the latter as a more specific form of the
former. So with this characterization, Rosen (2010) lists the following as the
key features of mobile virtual learning environments:
“1. Engaging environments
2. Environmental flexibility
3. Relevant learning strategies
4. Material interactivity
5. Human interactivity
6. Student-centered
7. Collaborative
8. Creative
9. Available 24/7” (pp.65-70)
Rosen (2010) compares various educational technologies and points out that
in terms of the ‘realism of simulated environment’, the graph extends from
books, classroom lectures, audio podcasts, video vodcasts, video gaming to
multi-user virtual environments (p.102). In this context, he describes Facebook
as a 2-D social network and Second Life as 3-D social network (p.106).
One of the factors behind the popularity of video games among iGeners is
the fact that they are full of positive reinforcers (Rosen, 2010, p.117). Thus,
the behavioristic model can partially explain their attractiveness. Other
factors for this popularity are the 3-dimensionality (being close to reality)
and affordability (Rosen, 2010, p.117).
To sum up, Rosen (2010) lists “seven
major arguments for changing our educational system to include more
technologies:
- iGen students are wired 24/7 and are
the early adopters of all new technologies.
- iGen students are multitaskers to
the nth degree and are bored when asked to unitask.
- iGen students are socializing
constantly via technologies such as social networks and text messaging, and
this communication has been shown to level the playing field so that all
students feel comfortable participating in conversations.
- iGen students live a connected life
at home and are being asked to disconnect at school.
- High-quality course materials that
have been proven to actively engage this connected generation of students are
available at low or no cost.
- Technologically adapted curriculum
materials have been proven to help students develop higher-order thinking
skills.
- Students’ participation in the Web
2.0 via user-generated content, social networking, mobile learning, and virtual
learning environments (just to name a few) is highly motivating for them and
they are naturals at it” (Rosen,
2010, p.201).
Although use of mobile devices including iPads in class may distract the
students, they may also help the students to do their own search for a better
understanding during the lecture (Wakefield & Smith, 2012, p.647). Wu &
Zhang (2010) reports their study which finds that elementary school students
that learn language and maths courses with ‘handheld computers’ scored higher
on exams compared to those without the so-called ‘palmtops’ (p.57). However,
some other studies roll out with negative conclusions: Jacobsen & Forste
(2011) finds a negative relationship between electronic media use and grades on
first semester and attributes this to the distraction demanded by multitasking
during engaging in academic activities (p.279). Likewise, Levine, Waite &
Bowman (2007)’s findings point out that time spent on IMing and distractibility
on academic activities are positively correlated. By a self-report measure,
m-Gener participants to Junco & Cotten (2011) study state that IMing and
multitasking in general hinder their efforts to complete homeworks; and lead to
lower academic performance (p.370). It appears that some of the students are
good at multitasking without academic interference, but they constitute a
minority. In Watson & Strayer (2010) study, only 2.5% of the participants
were found to be ‘supertaskers’ in that sense (p.479). Junco & Cotten
(2011) speculates that a subgroup of students is affected by multitasking
positively, while some others negatively. This may explain the mixed results on
multitasking. Levine, Waite & Bowman (2007) states that
“[t]here are three ways in which
IMing might interfere with academic reading: (a) displacement of time available
for study, (b) direct interference while studying, and (c) development of a
cognitive style of short and shifting attention” (p.565).
Although they are valuable in their own right, such studies sometimes fail
to see that quantity (time spent for smart phone use) is less important
compared to quality (in what ways smart phones are used) (Gezgin, 2012a).
Are the m-Geners cognitively more superior compared to the previous
generations as a result of their heavy technology use? The academia is divided
in this question. Following a Piagetian point of view, Affleck (2013) does not
think so and instead states that m-Geners hold a different set of cognitive
skills compared to the past generations and that is all. Their technological
skills are not generalizable to other domains (Affleck, 2013, p.8). This
different set of cognitive skills includes “response
times, visual-spatial skill, pattern recognition and systematic thinking”
(Affleck, 2013, p.10). Nevertheless, they have to pass the Piagetian stages for
cognitive development, as did their past counterparts. Converging with Affleck
(2013), Calvani et al. (2012) discovers that adolescents (aged 14-16) in the
study are not digitally competent based on their responses on a questionnaire
covering “conceptual understanding of
technology (visual literacy, trouble shooting, and understanding technological
concepts), socio-relational knowledge (knowledge related to privacy, respect
for others, and knowledge of technology’s socio-cultural implications) and
high-order cognitive skills (organising and connecting textual and visual data,
organising structured data, and information research)” (p.797, 799, 800).
In this study, ‘visual literacy’ involves ‘computer
signals and menu bars’, and ‘trouble shooting’ involves problems such as “audio is not heard”, “working with video”,
“printer does not work”, “possible damage caused by viruses” and
“malfunctioning of the computer”, while ‘understanding
technological concepts’ consists of items such as “requisites for using electronic mail”, “emails do not arrive: what are
the possible reasons?”, “what are the causes of slow net surfing?”,
“associating tasks with the relative specialised software”, “tasks suitable for
computers and for humans”, “searches using logical operators”, “completing a
pseudo-programme in a pseudo-programming language”, and “the shortest path: a
simple algorithm” (Calvani et al., 2012, p.802). Likewise, ‘organising and connecting textual and visual
data’ refers to ‘representing a text
with a graph, representing hierarchical classes, hierarchic structure of a
document, and identifying keywords in a text’;‘organising structured data’ corresponds
to ‘organising data in a table, finding a
missing value in a table and planning a simple budget’, while ‘information research’ matches ‘research on the Internet’, search engine
results, credibility of information, and reliability of information’
(Calvani et al., 2012, p.803). Finally, ‘staying
safe online’ comprises ‘communication
of personal data on the Internet and online payments’; ‘respect on the net’ signifies ‘offensive online phrases and quoting
information found on the web’, while ‘understanding
social and technological inequality’ maps on ‘technological gap between different countries in terms of awareness
and communication’ (Calvani et al., 2012, p.804). The low performance of
the teenagers on these items clearly support the argument of “a different set of cognitive skills and that
is all” mentioned above.
In contrast, Rosen (2010) states that games such as Civilizations, Age of
Empires etc. tap “logic, memory, problem solving strategies, critical thinking,
and visualization skills” (p.117). To add more detail: Video games help kids
develop higher-order skills such as “physical
coordination, knowledge acquisition, problem-solving abilities, ability to
extract and synthesize complex information, decision-making abilities when
faced with multiple alternatives, motivation,” and “system thinking” (Rosen, 2010, p.209).
In summary, researchers from both camps agree that technology use leads to
skill acquisition but the significance, generalizability and epistemic status
of these skills are a moot issue.
4. Conclusion and Recommendations
Due to information overload and abundance of unedited and non-expert
sources of information on the net, m-Geners are in need of media literacy
training that will allow them to check the references and further pages on
Google search rather than the first links found, and let them gain the
awareness of the likely biases of the online texts as well as offline ones
(Affleck, 2013; Calvani, 2012; Rosen, 2010). On the positive side, technology
use by mobile generation allows more diversity as curriculum can no longer be
totally bound by governments.
One of the characteristics of the m-Geners is the text-speak, in other
words, the shortened form of messaging. Although the majority of the scholars
are negative about it as they associate it with the decline of literacy and
reading skills (Affleck, 2013, p.9), a few of the researchers including Rosen
(2010) thinks about how this stream of expression could be harnessed for
educational uses. Thus, the recommendation about text-speak is not conclusive.
Rosen (2010) recommends educators to design education in a way to allow
multitasking considering the level of ease of the activities to be multitasked
that are presented above (p.83).
The multitasking that characterizes the iGeners could be seen on TV screen
as well. News channels like CNN provide information in various ways
simultaneously by the news anchors, lefthand info, righthand info, subtitles
etc. (Rosen, 2010, p.83). However, many other researchers hold negative views
on multitasking (e.g. Jacobsen & Forste, 2011; Junco & Cotten, 2011;
Levine, Waite & Bowman, 2007; Watson & Strayer, 2010). The
recommendations are mixed.
Proposing that ‘Net generation’ is “focused
on achievement and grades, goal oriented, pressured to succeed, assertive,
confident, enjoy working in groups, team-oriented, extremely social, easily
bored with traditional teaching methods, technologically savvy, multitasking,
accustomed to instant gratification, visually stimulated, self-centered”,
has “little patience, short attention
span, poor time management skills, sense of entitlement” and see themselves
as a "customer" of the college, Worley (2011) lists the following
teaching strategies to match these characteristics:
“- Give students many opportunities
for success and a variety of graded assignments
- Prepare detailed course goals and
objectives
- Provide clear expectations
- Allow student input on course
assignments and assessment
- Respect the knowledge and experience
students bring to class; work to build on that knowledge
- Help students see the difference
between information and knowledge
- Implement group and team projects
- Allow students to work together
- Encourage interaction and
communication
- Shift the focus from teaching to
learning
- Give short, relevant writing
assignments
- Create assignments that deal with
real-life issues that students are interested in
- Limit lectures to short sessions
with discussion breaks
- Instead of reading about something,
have students visit something
- Bring in guest speakers
- Incorporate inquiry based learning
- Allow students to discover learning
- Instead of testing, have students
demonstrate what they have learned
- Talk less and do more
- Incorporate technology throughout
the course
- Provide online course materials such
as syllabi, readings, and quizzes
- Allow students to submit assignments
online
- Use online teaching tools such as
WebQuests and Wikis
- Set up a class Facebook page
- Communicate through email
- Challenge students to think beyond
the technology
- Keep students busy with a variety of
assignments and projects
- Give frequent breaks
- Allow students to utilize all course
materials and equipment in class
- Give students a variety of methods
to meet course requirements (a paper, project, presentation,
video, interviews, etc.)
- Provide prompt, constructive
feedback
- Follow through on all student
requests and concerns
- Utilize textbook CD's for
assignments that provide immediate feedback
- Include a variety of teaching
materials such as graphics, visuals, and simulations
- Utilize PowerPoint presentations
- Offer assignments that include
visual tools
- Attempt to slow student-paced
thinking and working
- Create assignments that provide some
focused reflection time
- Emphasize time-on-task and provide
students with a timeline for assignment completion
- Require attendance and count it as a
grade
- Provide frequent teacher/student
interaction
- Show students that you care about
their success
- Be flexible
- Listen and respect student concerns
- Provide service learning and
community project opportunities” (Worley, 2011, pp.36-37).
It appears that some of these are applicable to any cohort of students
(e.g. providing clear expectations and groupwork); and some others such as
using Powerpoint or e-mails is outdated from the eyes of this ‘generation’. A
higher number of assessments (e.g. quizzes, formative and multiple project
assessments) is reasonable. As stated above, media literacy training is
indispensable.
To conclude, whether this cohort forms a ‘generation’ is still under
discussion; and the scholarly ideas about this topic rarely reach a consensus.
Nevertheless, this discussion is full of valuable recommendations.
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Source: Gezgin, U.B. (2017). Connecting Social Science Research with Human Communication Practices: Politics, Education and Psychology of Social Media, Media and Culture.
CONNECTING SOCIAL SCIENCE RESEARCH WITH HUMAN COMMUNICATION PRACTICES: POLITICS, EDUCATION AND PSYCHOLOGY OF SOCIAL MEDIA, MEDIA AND CULTURE
Prof.Dr. Ulaş Başar Gezgin
SOCIAL MEDIA, MEDIA AND POLITICS
1. Omnipresent and Omnipotent Authoritarianism: Authoritarian Media vs. Social Media?
2. Istanbul Mobil’ized: Mobile Phones’ Contribution to Political Participation and Activism in Istanbul Gezi Park Protests and Onwards.
3. The Gezi Park Protest and #resistgezi: A Chronicle of Tweeting the Protests.
4. Peace Journalism: Urgently and Desperately Needed in Post-Election Turkey.
SOCIAL MEDIA AND EDUCATION
5. Critical Thinking Skills on Social Media: A Blooming Season Or A Period Of Decline?
6. Social media, blended learning and constructivism: A jigsaw completed by the uses and gratifications theory?
7. Educational uses of social media and problem-based learning.
PSYCHOLOGY, MEDIA AND SOCIAL MEDIA
8. The future of the new media: The mobile generation and interpersonal communication.
9. “Keep in E-Touch”: Personality and Facebook use (with Ng)
10. Of Kate Moss & Marilyn Monroe: Body Dissatisfaction and its Relation to Media (with Dev)
CULTURAL AND INTERCULTURAL COMMUNICATION
11. Media psychology and intercultural communication: The social representations of Vietnam on Turkish newspapers.
12. Regional Journalism in Southeast Asia and ASEAN Identity in Making: Asia News Network as a Case for International and Intercultural Communication.
13. Uses of social media to promote ASEAN Socio-Cultural Community in Vietnam.
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